Hitman 3, more than a third installment of a video game sub-saga, is more like a third season of it. It is totally continuous and does not hide in this sense. It is true that it does not add anything substantial, but it is also true that the base it inherits is very, very good. And the new maps show the experience already acquired from the two previous games, offering us some of the best maps of the trilogy.
Despite the plot flaws and disappointing ending, Hitman 3 remains a fine assassin playground with a huge gameplay variety.
While it has some inconsistencies, Hitman 3 delivers the best story the Hitman games have had, and a couple tremendous levels, as well as almost endless substantial replayability.
A solid if unambitious expansion pack—and that should tell you whether to buy this one or catch up on Hitman 2 instead.
Hitman III is one of the first strong cards of the year. IO Interactive has given us an entertaining experience focused on experimentation and replayability that no fan of the stealth genre can miss.
Hitman 3 is the ultimate murder simulator. Now that the World of Assassination trilogy is finally complete, there's no excuse to not play Hitman. In order to truly appreciate the game's intricacies, you have to commit to replaying levels, attempting challenges, and testing out new strategies. However, if you put in the time, you'll be treated to one of the most engaging and rewarding stealth experiences in all of gaming.
The locations and level designs in Hitman 3 are among the best IO Interactive have built.
Hitman 3 is a beautiful, wonderful and exceptionally well-made game that I’m so glad exists. IO Interactive have created something simply amazing that should be lauded for being right up there with the smartest design in the industry.
Hitman 3 is full of surprises beneath its familiar systems. It manages to break out of its own sandbox without disrupting its formula too much, ending on a subtle note that brings the world of assassination saga to a satisfying end.
Hitman 3 succeeds in every respect by being a fantastic ending to analready great series. It's also a joy to see that IO Interactive ensured players would be able to slip right back into the shoes of a veteran killer,but didn'trest on their laurels by not offering anything new. Although the touches of permanent shortcuts and new gadgets may seem small, once implemented it's hard to imagine playing without them as they integrate seamlessly into mission stories. Add to that the same freedom to approach a hit that the series is famous for, as well as ensuring every playground looks absolutely stunning and its clear that even without good friends, Agent 47 really does find the perfect blend.
Hitman 3 takes everything good about the rebooted series and combines it with worthwhile features and levels that are more interactive than ever before to create one of the best stealth games of the last decade.
Hitman 3 is unequivocally IO’s magnum opus; a tour de force within the overall longstanding Hitman franchise, and its essential pick within the trilogy. [...] leads the charge in 2021 for compelling action-adventure.
Coupled with extra gadgets (some of which can be imported - though not as swimmingly on PC), Hitman 3 is really fun to dive back into; or introduce someone to for that matter, just to see what they come up with. It's the little things that add up and really make Hitman 3 special.
A satisfying conclusion to the trilogy with the best locations in the series
New levels, new targets, new graphical improvements, same Hitman taste. Hitman 3 won't be everyone's cup of tea, but the niche should be extremely satisfied.
Hitman 3 is a fantastic capstone to a standout series. Yes, a lot of what you experience will seem familiar if you've played the last two games, but IO Interactive continues to take interesting risks that largely play off while still perfecting the elements that make Hitman so special. The best compliment I can pay Hitman 3 is that I want to finish writing this review so I can go back to playing it.
IO's final World of Assassination game is closer to a seasonal content update than a sequel, but it's a thrilling endeavour all the same.
Killer who kills you don't change. IO Interactive does not revolutionize its playful formula, widely gnawed in the excellent Hitman 2, and proposes it again with slight but pleasant additions also in the third and (perhaps) last chapter of the World of Assassination saga. Agent 47 returns more shrewd and lethal than ever before, within an experience that knows how to enhance the murderous instincts of gamers. All this takes the form of a stealth adventure full of possibilities, a sandbox full of ideas and alternative solutions that stimulate the variety of approaches and benefit from a level design sometimes in a state of grace. A few falls in style in the last stage, a story only of contour and a general lack of courage in a fixting some stumbles of the past episodes, such as a not-so-exciting IA and very coarse shooter phases, however, prevent Hitman 3 from taking a big step forward compared to the second act. The work therefore moves in perfect continuity with what is...
Agent 47's journey ends on a high note, at least as far as players are concerned. New levels are memorable and cater to the freedom fans have come to expect
All told, though, Hitman 3 is one of the best stealth games ever made.
The bald, barcoded assassin has had many hits in his 21-year career, but even though it might be his last for quite some time, Hitman 3 is one of 47’s best executions yet.
Hitman 3 feels like a love letter to the ‘World of Assassination’ and I can’t think of a better way to conclude the series. With its delightfully witty dialogue and the fact that all existing Hitman content (as long as you’ve bought Hitman and Hitman 2) has progression carry over into Hitman 3, this game is a joy to play and the best Hitman has ever been. It takes all the best parts of the series we’ve come to love and leaves us with a bittersweet, Agent 47-sized gap in our hearts.
There's simply not a lot of stealth-action games that can hold a candle to Hitman III, with its hours upon hours of engaging gameplay and high replayability. The sheer variety of different locations and missions, and also the inclusion of all the legacy content, turns this title into something you don't want to miss at the start of 2021.
Hitman 3 is exactly what fans of the IO Interactive games expect: an open sandbox dream in which thousands of paths lead to Rome or rather to Berlin, Dubai, China, England, Argentina and Romania. On this point, there is simply no second genre representative who leaves so much room for our creativity. The six locations are wonderfully varied and great, but I never got rid of the feeling of playing a story DLC here. After a good five to six hours, that's it.
Hitman 3 brings to a close one of gaming's great trilogies with one last display of immaculate level design and intoxicating mood from IO Interactive.
Chances are we aren’t going to be placed in control of Agent 47 again; at least for a fair while, anyway. But with Hitman 3, IO Interactive has at least made sure he’s had a worthy send-off.
What's good about Hitman--its level design and the creativity, experimentation, and exploration that affords--is great in Hitman 3. It closes out the trilogy by brilliantly playing off everything that came before it
Hitman III is a fascinating finale to the franchise that shyly continues the series' tradition to iterate and improve on each entry.
While Hitman 3 is the end of this trilogy, it's clear IO will be coming back to 47 after they play around in the 007 sandbox for a while. This isn't so much the end of Hitman as it is this iteration of 47 and I will be eagerly awaiting his return.
Could IO Interactive have ended the World of Assassination Trilogy better ? Probably not. Even if Hitman 3 sticks to previous episodes formula and plays it safe, keeping its usual flaws, it offers gorgeous and incredibly well-convceived destinations that will indeed please fans. There are so many good trails to follow, so many possibilities that you'll sure end up with the urge to try everything in order to go for the perfect kill. If you own Hitman 1 and Hitman 2, there is some serious amount of challenges waiting. A PlayStation VR ? Prepare for a game-changing experience.
Hitman is a world made up entirely of Chekhov’s guns, and it’s a blast finding out how to get Agent 47 into position to pull the trigger.
A slick and entertaining conclusion to the trilogy.
Hitman 3 represents the peak of the series, of IO Interactive, and of the social stealth genre.
Hitman 3 is a satisfying farewell to Agent 47, with stunning locations, and endless opportunities to take out your targets.
In the current trilogy, Hitman 3 would be considered the weaker of the three.
Hitman 3 is a good entry in the series. It deliver beautiful levels, such as Dartmoor or Chonqing, new assassination tools and it allows players to import maps from the previous games (with improved graphics), buy still, it´s mechanics and some AI elements feel outdated.
Rich, rewarding, and highly replayable, Hitman 3 is one of the barcoded butcher's best appearances.
A nice conclusion to the World of Assassination trilogy. Hitman III is "just" more of the same, but that's not a problem when the original material is that good.
Narratively and structurally, Hitman 3 strips its own make believe away, leaving the series’ core darkness on display.
A great finale to the World of Assassination trilogy and the perfect time to end the reboot era, as the once revolutionary formula begins to show its age.
Hitman 3 is a phenomenal closer to what has been an excellent trilogy in a series I hold dear.
Hitman 3 builds on the structure of its predecessors but doesn't recycle old mechanics. Its creative sandbox systems encourage multiple playthroughs with possible outcomes only limited by your imagination. Returning fans will get the most of this narrative as it ties up a few loose ends but doesn't totally stick the landing. It's absolutely brilliant in execution, though, as you replay missions for different results providing the most robust experience to those who spend the most time playing.
A beautiful, deep, and endlessly replayable murder sandbox, featuring some of the best levels in the series.
Another fine outing for Agent 47, and a fitting, hopefully brief, farewell to one of the best stealth series of the last decade.
Hitman 3 closes out the World of Assassination Trilogy with developer IO Interactive in confident mood. Lessons learned from the past five or six years have worked their way into this splendid epitaph for a series that looked dead and buried more than once along the way. As with its predecessor's, there are some lows to go with the highs, but those highs? They are truly something special and make the future of IO Interactive an exciting prospect.
A franchise like no other comes to an epic and satisfying conclusion. Hitman III is the culmination of both story and development skill that will leave fans everywhere smiling with joy.
IO Interactive delivers a terrific, thrilling finale for its trilogy
It's enormously addictive and is endlessly replayable. For one of the first major releases in 2021, Hitman is an absolute home run
HITMAN III is a decidedly epic conclusion to the events established in the first two games. It offers fantastic, well-realised locales with objectives that are unconventional, at least by HITMAN standards, to come out feeling fresh. Though in pursuit of this, it has lost a bit of the breadth we've come to expect from the series. Ultimately, it delivers what it promised to - a strong conclusion to the trilogy.
On its own, Hitman 3 is a moody conclusion to a generation-defining trilogy, but when taken as a complete compilation, it's the ultimate stealth sandbox. IO Interactive has honed its gameplay formula to perfection, and it's on top form here
After two decades of pasta cans, silver ballers, suitcase snipers and more, Hitman 3 delivers the perfect hit.
As a final act, Hitman 3 is as capable and pleasing as its trilogy-siblings. As a trilogy, it is one of the most fun-loving games of the previous decade.
Hitman 3 is the best of the newer Hitman games and quite possibly the best Hitman game in the franchise.
It’s great on its own, but combined with Hitman (2016) and Hitman 2 it helps make up the masterpiece which is the World of Assassination trilogy.
Hitman 3 is an amazingly crafted epilogue for the World of Assassination trilogy and the best modern Hitman yet.
Hitman 3 dances asymptotically with the concept of perfection, often approaching it without ever really grasping its essence. Nevertheless, IO Interactive manages to improve and refine a well-established formula, while offering a a truly satisfying conclusion to 47's struggle against Providence. Although there are some flaws, they're almost entirely eclipsed by the incredible quality of everything else.
Charting the series' progress since that 2016 Paris debut has been a fascinating journey. IO have learned a lot over the past five years and that really shows in Hitman 3. It's a flashier, more fluid evolution of IO's original template - a rewarding conclusion to one of the most unique video game franchises around, and one we'll continue playing for many weeks and months to come.
All in all, IO Interactive has stuck with what it knows best with Hitman 3: gorgeously crafted open playgrounds for the player to wreak slick and murderous havoc in.
Hitman 3 is the quintessential stealth game.
Without straying far from the successful sandbox formula, it’s an excellent final part of IO’s trilogy. While the increased freedom and level variety won’t be for everyone, Hitman 3 boasts some of the best locations and stories the series has ever seen, and there’s so much to uncover in each and every one of them.
Taken individually, Hitman 3 feels like great value, with plenty of variety and lots to do. When taken as a whole, the World of Assassination trilogy is hands-down one of the best and most complete-feeling trilogies in video game history.
Hitman 3 does an excellent job of wrapping up the World of Assassination Trilogy, pairing the predictable yet enjoyable narrative with the refined and forever reliable Hitman gameplay
Hitman 3 features some of the most complex and most creative levels in the series history while polishing the gameplay to perfection. Unfortunately, it's held back by some hefty paywalls, uneven mission pacing, and some occasional clunky AI.
The third Hitman game delivers a satisfying and worthwhile ending to the series and some fun and varied stages, all while adding a bunch of minor adjustments and content that fans will enjoy for hours. If you're a fan of the series, Hitman 3 is a very competent end to the trilogy that provides a massive and deep Hitman experience that is easy to recommend.
Persona 5 Strikers is a worthy sequel to Persona 5, and fans will be delighted with it. With a very good combat system that tries to mix the musou genre with the characteristic contributions of the Persona saga to the battles and a good story, perhaps it is too irregular in some sections to become a round game, but it certainly will not disappoint.
Fusing the rich game world of Persona with real-time combat, Omega Force and P-Studio have created a new Persona of their own and it is a worthy addition to a classic franchise.
Persona 5 Strikers not only continues the story of Persona 5 wonderfully, but also works very well as a stand-alone game. It is much more than just another Warriors clone and becomes an action RPG that every fan of the series should definitely check out. The story is not comparable to the level of a Persona 5, but the attention to detail and the fun summer trip across Japan make this game a great holiday with dear friends - and prisons.
Persona 5 Strikers is essential gaming this year. The virtue this title carries is for everyone, not just the JRPG enthusiast. an opportunity to portray our favourite group of rascals for one final bow-out. [...] a spectacular sequel
It's early yet to tell whether or not that tried and true formula will overstay its welcome, but Persona 5 Strikers is looking real good so far, as an Omega Force brawler and as a Persona game. It's a bold claim for sure, but it already grabbed me with the promise of more Persona.
Strikers captures the affable singularity of Persona 5 while shifting its perspective from a turn-based slow burn to an action-focused escapade. At the same time, Strikers' devotion to its source material succeeds in keeping the player active and invested amid the turbulence of its strained support structure. It's a summer vacation masquerading as a sequel, and that seems to suit the Phantom Thieves just fine.
Koei Tecmo has somehow crafted not only a genuine sequel to Persona 5, the JRPG, but the team has managed to equal it. Or – if action combat is your thing – perhaps even exceed it. That is no mean feat.
Persona 5 Strikers is a full-on sequel that tells an engrossing new story, even if its combat doesn't quite have the same wow factor.
Fast paced Musou battles combined with the typical Persona 5 elements take you on a wild, stylish ride. Perfect for everyone who found P5 too lengthy. Strikers is cool, fast, and a little shambolic.
While Persona 5 Strikers disappointingly removes the mainline series' social links, it carries over enough familiar elements to feel like a true successor
If you loved Persona 5 and wanted to spend more time with Joker and the Phantom Thieves, Persona 5 Strikers is almost everything you could wish for. It’s a fun, zany and heartfelt waltz through the Persona Universe.
Persona 5 Strikers is a fantastic sequel to the original game. It's fun, stylish, and sleek, a road trip to remember.
Blending an engaging and often thought-provoking narrative with combat that flirts with both strategy and chaos but always remains fun, Persona 5 Strikers is quite simply one of the best action RPGs I’ve ever played.
Persona 5's RPG elements thrive in action-based combat, and while the story may not hit hard, the Phantom Thieves haven't forgotten what they're about.
Persona 5 Strikers is a magnificent sequel that manages to feel familiar and different at the same time, without forgetting to thrill with its story while offering a pleasant playable change in line with the Action RPG.
Persona 5 Strikers is a fantastic sequel to one of the best JRPGs of all time. It's less of a Warriors game and more of an action RPG with fun, fluid combat, great characters, and an excellent story and soundtrack.
Surprising as it may be, Persona 5 Strikers is a solid follow-up to Persona 5.
If you liked Persona 5 (is there anyone who didn't?), Strikers should be a no-brainer choice. The gameplay isn't exactly our cup of tea, but the story is so interesting, the characters are so lovable and it just looks SO cool, that you would be mad if you didn't accept the Phantoms Thieves calling card.
Persona 5 Strikers is a slick and stylish spin-off that manages to successfully combine a surprisingly strong story with some satisfying Musou-inspired hack-and-slash action. There are a few issues here and there, with some necessary grinding at points, slight difficulty imbalances and a camera that can be a bit of a pain during busy battles but, overall, this is a thoroughly entertaining action RPG that comes highly recommended.
Persona 5 Strikers may live in the shadow of its lauded game of origin, but with a source that good it’s not such a terrible place to be. Thanks to the Warriors inspired gameplay and vacation theme, all wrapped up in that signature style, it’s the best series spin off since Persona 4 Arena.
Despite that I can't deny how much fun I had with the gameplay, and I'm probably going to end up replaying it on PC for the chance to enjoy it in surround sound (another feature the Switch version weirdly lacks). For as much as the story disappointed me it just wouldn't be true to say I don't like Persona 5 Strikers. I like it a lot, and I felt really happy with it when I finally finished it. It's a game that I want to recommend, but that recommendation has to come with a big caveat: if you're a Persona fan that loves the Phantom Thieves but you're just not interested in the gameplay, it may be more worth your time to just play Persona 5 again.
I don’t think anyone expected Persona 5 Strikers to be as fleshed out as it is. There's a massive full game here with well over 50 hours of content for you to experience. Further, it's a way to reunite with a cast that you’ve probably already spent just as long with, if not more. The action-RPG systems make for a surprisingly fun and addictive gameloop that isn't overshadowed by the mainline entries and it still offers more than enough unique elements that differentiate it from a Musou title.
Strikers walks and talks like Persona 5, but no social game and bland combat make it one strictly for gigafans.
The Phantom Thieves arrive on PC in a more streamlined form than the main Persona series, but an equally engaging one that's as stylish as it is action packed.
Persona 5 Strikers takes what's special about the Persona franchise and meshes it with what makes the musuo genre special. Despite some hiccups, Persona 5 Strikers offers up something special: It's equally accessible to newcomers as well as established fans, showcasing all the style of the franchise in all its glory.
Persona 5 Strikers is the best version of a high school reunion
Persona 5 Strikers is my favourite Musou crossover and the first one to truly feel like the guest franchise first and Warriors second.
Playing Persona 5 Strikers is like being blessed with a reunion special of a beloved series that ended years ago. It feels different, perhaps through a new lens or just more timely, but the characters you grew to cherish are all back for one last, terrific adventure. Omega Force's influence is clear, but the game walks a confident line between the traditional Persona format and a musou spin-off. If you're a fan, do yourself a favour and don't sleep on this – Strikers is one hell of a road trip that deserves to be considered a proper sequel.
Persona 5 Strikers is a fantastic follow up to a beloved JRPG, carving out its own identity with an excellent action-based combat system. It presents the perfect excuse to hang out with the Phantom Thieves one last time, and does a great job of building upon the established characters and themes of its predecessor. While we doubt that Strikers will be remembered anywhere near as fondly as Persona 5, the game goes beyond expectations to provide a classy companion piece. A must-buy for existing fans.
Atlus and Omega Force have ensured that as much as possible of what made Persona 5 so beloved has been transported here and put into an appreciably tight package. Spending extra time with the Phantom Thieves and travelling with them across Japan is a much needed positive experience and well worth it.
A must-have for any fan who wants to go on another heart-stealing adventure with the Phantom Thieves.
Still, Persona 5 Strikers nails the atmosphere perfectly and doesn’t make it feel like you have to review everything beforehand. It succinctly lets you know that the areas you’ll explore are larger and you may have to do a little more research to prepare, but your team has your back. Granted, it is something that will be best enjoyed and appreciated by those who know and love these characters.
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A surprisingly polished and experimental game for developer Omega Force, Persona 5 Strikers is overall fairly solid but is hampered with clunky pacing and a lackluster plot.
Persona 5 Strikers is an excellent welcome back party for the franchise. It takes a formula that is proven to work and takes it to a new place by adding a whole new combat system that allows you to play as the whole team, rather than the main character we're all used to. This said, and although Persona 5 Strikers is excellent in its own right, there's enough that's been stripped back to make this game work that it can't reach the lofty heights of the original.
Persona 5 Strikers is a fun sequel that builds off the first year of the Phantom Thieves and might be the kind of action-packed sequel that only true fans of the original Persona 5 will desire for.
Persona 5 Strikers delivers the meaningful story, relateable characters, and complex mechanics fans expect from mainline games but switches the gameplay up to focus on action over time management.
I expected Persona 5 Strikers to be like Hyrule Warriors and got a genuine Persona sequel. It might be thinner on content than the 100-hour behemoth it is based on, but it's still plenty of fun to play. The combat system takes some getting used to, but otherwise, it's like slipping on a comfy pair of well-worn slippers. I welcome the chance to revisit the world of Persona 5, and Strikers is a wonderful send-off to the Phantom Thieves.
submitted by Warframedaddy to Warframe [link] [comments] https://preview.redd.it/umwe2e78gj961.png?width=1075&format=png&auto=webp&s=88eb53f42a3f1baf58c220255bb1d204d2ab695e Yes this is still going and will always be going. These are the new rules Ignis Wraith will forever be 0 plat as the Syndicate Community's gift to the Warframe Community. Yes we see you Ignis scammers mass downvoting and manipulating the forum mods to take down the post we had there. You cant stop this no matter how hard you try the price is 0p live with it. How to participate (now formatted to help you better skip the parts that do not apply directly to you.) To get just your personal batch of 6
New rule same as the old rules: Last time we published this we had people go out of their way to DM and harass people who sell Ignis Wraith for plat. Yah don't do that Do not get yourself banned over those fools. Just put them on ignore list to deprive them of any sales from you in the future and call it a day. If you really wanna spite them set trade chat filter to "Ignis Wraith" and post "WTS Free [Ignis Wraith]" immediately after each of their sale posts that is the furthest you should take it. Why we do this: There are a lot of good reasons to do this. The big one is simply giving back to the community that has made the Syndicate clans so successful. We know the stigma of large clans evil, large clans don't love their members. The community has done a great job of looking past that stigma to recognize the efforts we make to make every player matter. Today we extend making every player matter past our own community walls and to all of you. It has always been Syndicate clans policy to never charge a clan member for Ignis Wraith, we are simply extending that policy to the community. And now a few additional reasons to do this.
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EDIT 3 : CONGRATS TO ALL GME HOLDERS. TRUELY HONORED TO BE PART OF THE GME FAM. 🚀IntroductionPDF VERSION HERE (20+ pages) with all the references and better quality illustrations but without updates and typo corrections. This is the FIRST VERSION of the post, but there could be more edits. I wanted to do a more extensive DD but as my exams start tomorrow I don’t have more time. If you want to take my work and extend it, please feel free to do so, just give a little shout out.FIRST AND FOREMOST, SHOUTOUT TO 🚀💎🙌 GME GANG 💎🙌 🚀, YOU’RE IN MY ❤️. This DD is just my own analysis. I put my money where my mouth is but this is definitely not advice. Do your own DD. Last thing: Some stuff might be unsourced in this post but everything is sourced in the pdf version. While it’s not impossible that I might have missed some stuff, most of the time I put the stuff that I quote from other sources in italics. My ego is not big enough to feel like reformulating other people’s ideas and even less to steal other people's ideas. All I do is just gather insightful facts, figures, ideas and analysis. Big picture1.1 Macroeconomic ViewI will be brief here, I think everyone knows what’s up basically.Figure 1: although the USD is worth a lot less, the S&P 500 is doing alright. Thanks Jerome. Enthusiasm is the key word here as we are in an environment with a very accommodative monetary and fiscal policy (thanks for the stimulus checks). Equities and Bitcoin hit record highs thanks to positive vaccine news and the markets hope for a fiscal package. The Federal Reserve is going heavy on asset purchases, bailouts and loans. And its balance sheet is expanding as well as money supply. Interest rates are extremely low. Check for example, the Shiller PE ratio to see the enthusiasm driving the markets. On a macro-level side from the risks related to the pandemic, the only worrying signs would be the shrinking money velocity or a suddenly-rising inflation (hyperinflation is bullish for stocks but not for the real economy). That being said, we know how the FED and the government reacted to support the economy and the markets. Low interest rates and weak US dollar which is continuing to depreciate is very bullish for stocks overall. I keep the macroeconomic view very short for that GME correlation with the S&P 500 is low - about 28% over the last 6 months. Moreover despite GME’s heavy reliance on brick-and-mortar stores, GME continues to get closer to profitability even with the pandemic. If the pandemic would make the stock market to crash again during the trade, I wouldn't sell at a loss but wait a few days and then buy a LEAPS. This is my plan. Don't follow it, just make sure you have a plan in case it happens, it's important to avoid buying too much the first dip (because you might get a better price later) or worse, avoid a panic-selling and take a loss instead of tendies. 1.2 Sector(s) ViewFigure 4: Video game market value worldwide from 2012 to 2023 (in billion USD)Figure 5: Retail ecommerce sales in the United States from 2017 to 2024 (in million USD) Video game total adressable market and ecommerce total adressable market keep growing, that's all we need to know on a macro-level. Now, the real question is not about the market itself but about the compny business model. GameStop Corp.
2.2 TimelineTable 1: GameStop timeline. Short-term the sector is pretty hot with quarantines and the launch of next-generation consoles which will impact positively year-on-year sales growth. The pandemic could have been an opportunity but GME has still too many physical stores and not enough ecommerce presence yet to take advantage of it. For the next earning release, the question is : how much PS5 and Xbox GameStop was able to get? And how much they sold in bundles (at high margins)? Although it’s still unclear from what I’ve found it’s pretty bullish: GameStop Corp. employees across the country were caught by surprise on Saturday when the video-game chain suddenly announced new shipments of the highly coveted PlayStation 5 and Xbox Series X consoles - bloomberg.com/news/articles/2020-12-14/gamestop-employees-rattled-by-surprise-shipment-of-ps4-xbox inverse.com/gaming/xbox-series-x-restock-walmart-target-gamestop-january-2021 https://preview.redd.it/h8lt7bwhd6961.png?width=774&format=png&auto=webp&s=e29536613629d3d86bce03bc9e4a89a4e983c337 Figure 6 : https://trends.google.com/trends/explore?date=today%205-y&geo=US&q=gamestop https://preview.redd.it/n42qka5prw961.jpg?width=1030&format=pjpg&auto=webp&s=e634ddea7ccf954277a70e57ffa4e957badff22b The recent Microsoft deal is extremely bullish for GameStop and could help the company to reach profitability sooner than expected. Here are the details about how it could impact GameStop’s profitability:
2.2 Business Model and Management
2.3 The Short-Squeeze ThesisFigure 6: Stare statistics from Oct. 2019 to Nov. 2020 In terms of metrics, the DTC (days-to-cover) actually decreases, lowering the probability to get a short-squeeze short-term. Don’t get me wrong, this DOESN’T mean that it can’t happen, the % of shares shorted is still crazy high. Days to cover: It gives investors an idea of potential future buying pressure. In the event of a rally in the stock, short sellers must buy back shares on the open market to close out their positions. Understandably, they will seek to purchase the shares back for the lowest price possible, and this urgency to get out of their positions could translate into sharp moves higher. The longer the buyback process takes, as referenced by the 'days to cover' metric, the longer the price rally may continue based solely on the need of short sellers to close their positions. Additionally, a high 'days to cover' ratio can often signal a potential short squeeze. This information can benefit a trader looking to make a quick profit by buying that company's shares ahead of the anticipated event actually coming to fruition. (Investopedia). In terms of corporate actions, here is a quote from September mentioning the hostile takeover from Ryan which would trigger a massive short-squeeze, here is the explanation: Short Squeeze Potential - If Ryan Cohen successfully negotiates a purchase price with the Board then the shareholders will have to vote on it. Unlike the proxy battle where Hestia and Permit were running a minority slate of directors, an offer to purchase GameStop would force institutions like Vanguard and Blackrock to call in their shares. By doing so, the shorts would be forced to close out their positions and GameStop would finally have the greatest short squeeze of all-time. Ironically, Cohen could use this opportunity to sell all of his shares and use the proceeds to entirely fund the acquisition of GameStop going down as the first person in history to acquire a billion dollar company... for absolutely nothing. In fact, his acquisition price would be less than zero. It will be exciting to see how it all plays out as according to Bloomberg/WSJ there are now 58 million shares short as of 8/31/2020 with only 65 million shares outstanding. If I were short, I'd be sweating bullets right now. This won't end well and will ruin many. Justin Dopierala is President and Founder of DOMO Capital. How to know when the potential short-squeeze could happen?
Figure 8: Share statistics of December 2020 Figure 9: Available shares to short vs. fees in %. 2.4 Is GME Manipulated?Maybe.I know there is actually a prob. with the % daily returns (it isn't equal to 100% BUT the proportions still hold true on a non 100 point basis). The main point is that: negative daily returns were much higher than positive ones. If you are familiar with the stock market, you might have noticed that winners do not act like this usually: total return was +21% yet there has been 53.3% red days. If you look at regular stocks which have positive cumulative returns it doesn’t happen that often (outliers aside). This is why I suspect that the stock is being manipulated but the weird stats might be explained just because the stock kept being shorted although it was not enough to keep the price down. Another opinion on this:
2.5 What 2020 Has Taught Us?I think at this point it is the wrong question to ask (is the stock being manipulated?). To me, the most important thing is what is the upside potential and the risks associated? Then, how to trade GME?
https://preview.redd.it/t05xum2zc6961.png?width=764&format=png&auto=webp&s=b2e092560bba3b3091a6fe8bf0bceea2ce7b9f5c https://preview.redd.it/odbxo3sxc6961.png?width=772&format=png&auto=webp&s=7897f1dac841aa381b916046c3652e2d2c4ece68
TLTR: DIAMOND-HAND THIS OR DON’T TRADE THIS AT ALL. Risks3.1 Upside Risks
Figure 11: Check who tweeted this on the same date as the 900K shares purchase? EDIT : the recent 900K-share purchase after hours were not "purchases", it was quarterly option settlement. - KYJELLYTIME69.
3.2 Downside Risks
3.3 OverviewTable 6: Upside risks Table 7: Downside risks 3.4 CommentaryFigure 12: GME is one of or even THE most shorted stock for its valuation (in terms of % short interest).This means two things:
Conclusion4.1 Prices TargetsHere is a summary of my post:When the short % of free float went from a high point (~160%) at around February 2020 to a low point (~140%) - which by the way are in absolute terms both huge numbers- the stock went up ~94% BUT most of the gain took place at 2 key moments: at the recovery of the market crash and then in late August which shows that 💎🙌-ing is key to capture most of the gains. Figure 13: GME returns from 3 Feb. 2020 to 1 Sept. 2020 Why do I say this? Because when holding the stock you could “feel” like you bled when you watch the stats:
Table 8: PTs. 4.2 Valuations“Wallstreetbets - GME 4Q20 Financial Model 🚀 🚀 🚀.” Reddit, www.reddit.com/wallstreetbets/comments/kh9na8/gme_4q20_financial_model/.“GameStop Rips Higher as Hedgeye Pitches the Long Side of the Trade.” SeekingAlpha, 23 Dec. 2020, seekingalpha.com/news/3647009-gamestop-rips-higher-hedgeye-pitches-long-side-of-trade. Thanks for reading. 4.4 Letter to the GME Gang💎🙌 🚀BIG SHOUT OUT TO THE ALL THE MEMBERS OF THE GME GANG. I WILL MAKE MORE DDs IN THE FUTURE IF YOU LIKE THIS ONE. I AM NOT DELUSIONAL OR COMPLETELY DUMB I KNOW THE TRADE IS RISKY BUT IF WE ARE RIGHT, WE WILL MOON THAT IS FOR SURE. LET’S MAKE HISTORY WITH THIS ONE. GME GANG 4 LIFE. Sincerely yours, ShortTheNasdaq, a proud member of the GME gang. 💎🙌 🚀 EDIT 2: Delos Capital Advisors turns BULLISH for GME throughout 2021 (https://www.cnbc.com/video/2021/01/05/stocks-to-buy-in-2021-strategist-names-three-top-picks.html). MORE LINKS (not included in the pdf): https://finance.yahoo.com/news/implied-volatility-surging-gamestop-gme-135401645.html https://www.reddit.com/wallstreetbets/comments/krdqp5/gme_4q20_financial_model_update/ https://www.reddit.com/wallstreetbets/comments/krgvq6/gme_gang_digital_is_the_rebirth_of_gamestop_not/ https://www.reddit.com/wallstreetbets/comments/kr98ym/gme_gang_we_need_to_complain_about_naked_short/ https://www.reddit.com/wallstreetbets/comments/kr02y8/gme_gang_18_consecutive_days_on_nyse_threshold/ https://www.barrons.com/articles/gamestop-stock-soars-as-short-sellers-take-a-hit-51610572262 https://www.bloomberg.com/news/articles/2021-01-13/heavily-shorted-gamestop-soars-most-ever-as-day-traders-circle FAQ 1 : Is GameStop going bankrupt? 300%+ yearly growth ecom sales, already closing top ~20% of their most unprofitable locations, high margin partnership with Microsoft, new gaming console generation, Moody's recent credit upgrade on 8 Jul 2020 from C (negative outlook) to B3 (stable outlook)... So extremely unlikely. FAQ 2 : GameStop employees complain about the company, so is the stock going down? Well listen to Apple's iPhone manufacturers or Amazon employees... There is no correlation between their words and the stock price, if any there is a negative one. Positions: shares, Nov. calls and some cash on the sidelines to buy the dips. PDF VERSION HERE (20+ pages) without the corrections and updates but with ALL the references if you want to work from this post or dive deeper on certain points. |
Yes, you can play with friends on PC regardless of what store they bought it from. Even Steam GTA, uses Rockstar to launch the game.Q) Can we transfer our characters from PS4 and Xbox One to PC?
No, you cannot transfer characters to a different platform, e.g Xbox to PC. The game is cross-gen however, so if you play PS4 you can continue on PS5.Q) If I buy a next-gen console, can I play with friends on old-gen consoles?
Yes! The game is backwards compatible on console, so you can play with friends on PS4/PS5 or XB1/XBXQ) If I already own Red Dead Redemption 2, do I need to buy Red Dead Online again when it goes standalone?
No! Red Dead Online is still part of the RDR2 game.
Cash, the main currency in RDO that is earned through almost every activity.Q) What is the Outlaw pass?
Gold Bars, the premium currency in RDO that can be purchased using real money. You earn a small amount of gold for completing activities online.
Role Tokens, earned by levelling up in each role, used to unlock abilities & items for the five current roles.
The Outlaw Pass is an in-game purchase using the premium Gold currency that allows you to earn items/rewards as you level up.Q) What are Daily Challenges?
Outlaw Pass are only available for a limited time and once they finish, you can't access them again.
Every day at 6am UTC, you are given a new list of 7 daily challenges as well as 15 role daily challenges. They can range from hunting specific animals or finding certain herbs, to completing PVP/Freeroam events.Q) What are Free-roam events (role/normal)
Initially, you earn 0.1 Gold per completed challenge plus a bonus if you complete all 7 regular challenges.
After completing at least 1 challenge per day for 7 days, you then earn a little more gold per challenge each week before your daily challenge streak resets after 28 days.
Your daily challenge streak will then reset, and you start the process again.
In addition to this, there are also 3 daily challenges for each role available and you can do a max of 9 role daily challenges. Daily challenges for roles will also differ depending on your rank within each role.
Every 45 minutes, you'll receive an invite to a free-roam event. Free-roam events can be activities such as fishing, horse racing, archery competitions, or PVP. You earn XP + cash for completing.Q) What are ability cards?
There are also role specific events that happen every 90 minutes, you need to be ranked up and enrolled in each role before you'll see invites for these activities.
You can see the schedule for free-roam & role events here
Abilities in Red Dead Online are assigned to a character through Ability Cards. These are divided into two different types. Dead Eye cards that grant abilities only active during Dead Eye, while Passive cards add abilities that are always active, no matter what you do. Passive abilities are further divided into several different categories.Q) What are the playing styles online?
In Red Dead Online, it's not possible to assign all of the available abilities to the character, as there are only 4 slots available. One slot is used for a single Dead Eye card, while the remaining three slots are used for Passive abilities. Source.
Defensive: Players in Defensive mode will be indicated by a shield icon, will take reduced damage from enemy players, cannot be lassoed, melee attacked, executed or targeted with auto-aim. Defensive players will also be excluded from being targeted in PvP-related missions such as Player Assassination. Those who attack Defensive players receive hefty penalties via the Hostility system, while players who initiate conflict while in Defensive mode will be instantly pulled out of Defensive mode and also receive similar Hostility penalties.
Offensive: The Offensive playing style is set as the default and is how most players traditionally interact in Free Roam – free to engage in hostile contact with other players if you are prepared to accept the potential consequences.
At rank 25, you can buy an off-hand holster which allows you to equip a second handgun.Q) How do I change appearance
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to Online Options > Scroll down to Change AppearanceQ) How do I setup camp
Press Left on the D Pad (Keyboard TBC) to bring the Online menu up > Scroll down to camp options > Choose location for campQ) Where is the gun locker?
Camps can be used to access wardrobes, collect items you've ordered via the catalog, craft & cook and fast travel if upgraded.
A small camp is suitable for 1-4 posse members and costs $1 per in game day. A large camp is suitable for 1-7 posse members and costs $2 per in game day.
You unlock it through the trader role, then purchase it at Wilderness Outfitters in camp, and then it appears at your specific tent in camp.Q) How do I buy a dog?
At your camp, head to Cripps and access Wilderness Outfitters, from there you can select the dog option.Q) What can dogs be used for?
Looking cool at your camp and warning you of camp raids when you unlock the perk. Not really much else. (They're not companions like Dogmeat from Fallout 4)Q) I saw an item, but can't find it on PC or Xbox One.
Some items are exclusive to PS4, so you may see things promoted by Rockstar that aren't yet available on your platform or it may be from an old Outlaw Pass.Q) What is the best Horse
This post should help.Q) What are the best Weapons
Captain Balrick's arsenal should help you decideQ) What is the best ability card loadout
This post in the /RedDeadOnline mega-guide should help.Q) What is the best way to make money/gold
This post should help.Q) Where are the treasure maps located?
You can find them all here.
Yes! You can play in all roles concurrently.
Get started as a Bounty Hunter when you meet the Legendary Bounty Hunter in Rhodes and purchase the Bounty Hunter License. The standard cost is 15 Gold Bars.Q) What are legendary bounties?
Licensed Bounty Hunters can pick up work by visiting bounty boards located near law offices, post offices and train stations across the states. There is no shortage of criminals to be dealt with and the targets range in difficulty, from lone low-level petty thieves to notorious outlaws with armed protection details and a watchful eye. Taking on an armed gang or bringing multiple targets to justice is made easier with the help of a Posse, who will all earn a cut of the final bounty. And keep in mind, bringing in targets alive will yield a greater reward.
Reaching Bounty Hunter Rank 12 will open up the opportunity to take down other players with high bounties of $20 or more. Bounty Hunters will be notified through an invite about the opportunity to hunt down the wanted player when they’re nearby in a structured pursuit. The wanted player must escape (or surrender) within the allotted time and if captured, they’ll also have opportunities to escape and flee. If the Bounty Hunter brings the target in alive, they’ll receive an award while the criminal serves time.
Legendary bounties are high-tier bounties, they usually involve a mini-story/cut scene. They're also much tougher than a regular bounty.
There are 10 legendary bounties that can be access as part of the Bounty Hunter role and 3 that can be accessed (when they've all released) by purchasing the Prestigious Bounty Hunter upgrade.
our trusted camp companion, Cripps, has long dreamed of starting a trading outpost and you’re going to help him make it happen - by becoming a partner in the fledgling Cripps Trading Company. Combining Cripps’ lifetime of working with animal materials and your skills at hunting and frontier security, you’ll have the perfect ingredients to develop a thriving business.Q) Can I skip the medium wagon?
Once you agree to help Cripps, you can start turning your camp into a business by sourcing items for Cripps to convert into sellable goods. An investment of 15 Gold Bars to purchase a Butcher’s Table will get your business up and running.
Once you’re operational, you’ll provide Cripps with Materials through hunting animals – pristine pelts and carcasses will provide better yields. You’ll also take on Resupply Missions to acquire additional necessities through less than savory tactics. Once supplied, Cripps will begin turning the materials into sellable goods, which can then be sent out on low-risk local deliveries for payment or across greater distances for a premium.
Improve your hunting yields with a Hunting Wagon for larger hauls or upgrade your Delivery Wagons for larger sales. As business flourishes and your presence becomes known in the market, your competition may grow jealous of your success, so keep an eye out for raids on your camp. As your trade grows, you might consider purchasing a camp dog from Wilderness Outfitters. Not only are dogs great camp companions for all players, but a Trader of sufficient rank can teach their dog to warn of incoming attacks.
No, you need to buy the medium wagon, then the large wagon.Q) What can I sell to Cripps?
You can sell carcasses & small animals (e.g squirrels). Along with some animal parts, e.g feathers.Q) How long does it take Cripps to make goods after resupplying?
Cripps does not accept meat, fish or skinned carcasses.
Cripps requires materials and supplies to produce goods. You give him materials by donating carcasses and pelts. He uses two units of materials to produce one good. You either buy supplies or obtain them through resupply missions. Either way, that gives enough supplies to produce 25 goods. As long as both materials and supplies are available, Cripps produces 1 good every 2 minutes (1 in-game hour).
Seek out the mysterious travelling saleswoman Madam Nazar to acquire the Collector’s Bag and get started on the path of the Collector. It will cost 15 Gold Bars for access to collecting and selling rare items.Q) Where is Madam Nazar?
With Madam Nazar’s help, you will be able to explore the world finding valuable treasures, whether they’re discarded Tarot cards in abandoned camps, buried treasures unearthed with your trusty shovel, hidden family heirlooms and more.
Collect individual pieces and sell them off directly to Madam Nazar or collect entire sets for even more valuable sales. As you progress, you’ll unlock enhanced searching skills; more useful tools like a metal detector; benefits like increased carrying capacities; the ability for your horse to directly pluck and pass herbs to you while mounted, and more.
Madam Nazar can be located by completing a map/collection for her. Her location is posted daily on /RedDeadDailies - She changes location at 6am UTC time each day.Q) Who is Madam Nazar?
You can also find her using https://madamnazar.io/
Madam Nazar is the Collector role vendor, you can obtain maps, cosmetics & other items such as the shovel from her.Q) Why is Madam Nazar?
...Q) Where do you buy a shovel?
From Madam Nazar, it costs $350. If you need help finding her, check /RedDeadDailiesQ) Where do you buy a metal detector?
From Madam Nazar, it unlocks at level 5 and costs $700. If you need help finding her, check /RedDeadDailiesQ) Can you sell collector items individually or does it need to be a full set?
Yes, however you get far less money than you would if you sold a full collectionQ) Can you only have one collector map active?
Yes, if you try to open a second map, it may auto-close and almost looks like a bug, however, you should only try and activate one at any given time.
In the options menu (left on the D-pad, or L on PC), select "Camp & Properties" → "Moonshine Shack" → "Shack Location".Will be expanded upon soon...
TestamentBend Studio (Siphon Filter, Days Gone)
In 2016, Arrowhead started to work on their first ever AAA game - a project that would require not only the attention of the entire team, but also to grow the studio way beyond the 35 employees that worked on Arrowhead around that time. That's why in 2017 they moved into a bigger office where they could accommodate all of their staff - both old and new.
Then in 2018, Arrowhead's co-founder stated in an interview that they were making a third-person game this time around and, due to the change in perspective, moving the focus from local co-op to making it purely online co-op. Friendly fire is confirmed to be making a return.
In early 2019, some Arrowhead developers were spotted at GDC wearing jackets with a "Testament Dev Team" written in the back. While recapping 2019, it was stated on the Arrowhead website that they had made a "butt-ton of progress" on the game and that by the end of the year the studio had already grown to roughly 60 people.
Days GoneBluepoint Games (Metal Gear Solid, Uncharted, Shadow of the Colossus, Demon's Souls)
Days Gone ends on a cliffhanger, but so did The Order 1886 and, well, we all know how that ended up - so let's delve a bit deeper into why Days Gone 2 will be a thing.
In 2019, a couple of weeks before the game's launch, a Sony PR guy said that Days Gone was seen as a "franchise" in Sony's eyes, stating that "the goal is always to make a game that people love and want more of". One month later, the game came out and delivered some surprisingly solid numbers not only at launch but also throughout the year, thanks to the good word-of-mouth it had amongst the community.
According to snort_cannon, the success of the game came as a surprise even to Sony, who was expecting Days Gone to be the disappointment and Death Stranding being the one doing crazy numbers.
Later that year, Bend Studio managing director Chris Reese kind of teased that a sequel was in the works when asked about it during an interview: "This is a world that we want to keep breathing more life into, and explore many, many different avenues. So who knows, we'll see!"
Bloodborne RemasteredFrom Software (Dark Souls, Bloodborne, Deráciné)
In May 2020, NeoGAF user Celine.D.Sykes - who previously discussed this project in February 2019 on the ResetEra forums - talked about the Bloodborne remaster in greater detail: "During my time on ResetEra, I only knew that From Software wanted Bloodborne to release on PC. Unfortunately, a PC port would need a lot of work […] and reworking Bloodborne's engine would take a great amount of work. The game logic is tied to framerate, among many other baffling decisions. The last time From Software tried to change the inner logic of an engine; it resulted in the infamous PC port of the first Dark Souls."
"Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5."
"Last time I heard about it, Bloodborne remaster would be part of PS5 line-up, but I don't quite believe it since I think the spotlight will be stolen by another similar title [Demon's Souls] that should be announced in June. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point."
According to another report by a different source, the game is being developed by both QLOC - the studio behind 2018's Dark Souls: Remastered - and Bluepoint Games. Now that Demon's Souls is out and considering how far along Bloodborne Remastered has been reported to be, I wouldn't be surprised if it is currently planned to be revealed at The Game Awards.
Unannounced
On November 20th 2020, in response to a user who claimed that the rumored Bluepoint acquisition by Sony would be very boring as far as hype goes, KatharsisT said: "If you knew what Bluepoint is on at the moment, you wouldn't say that (Yeah, it's a hype post [and] you'll have to wait to know what it is)". Shortly after that, a mod stepped in to say that "KatharsisT has shown sufficient evidence to support this claim."
A couple of posts later, MarsipanRumpan - the guy behind the Bluepoint acquisition rumor - also backed the statements made by KatharsisT "I’m totally on your side. Talked with my source, I think we have the same info regarding their next remake. People who aren’t hyped for Bluepoint don’t know what their next project is as you said. Because that shit is [mindblowing]."
Regarding the rumors of a Metal Gear Solid remake, all I'm gonna say is: don't listen to what Moore's Law is Dead and other youtubers are saying, it is all bullshit; but at the same time don't lose faith, as chances of Bluepoint's next remake being MGS are high, considering how it seems they're working on a bigger and more prestigious title than Demon's Souls and also the good relationship Sony currently has with Konami.
UnannouncedGuerrilla Games (Killzone, Horizon)
A couple of weeks ago, MarsipanRumpan - the guy who recently reported about Bluepoint's acquisition on ResetEra - said that he has heard that Sony is in talks with From Software regarding the making of a new PS5 exclusive directed by Hidetaka Miyazaki. This would be the third game From has currently in their pipeline, with Elden Ring and a new Armored Core being the other two.
MarsipanRumpan also clarified that it will be a while before we see this new game in motion anyway.
UnannouncedInsomniac Games (Resistance, Ratchet & Clank, Marvel's Spider-Man)
In February 2018, Simon Larouche - former multiplayer designer on Killzone 2, R6 Patriots and Splinter Cell: Blacklist, as well as game director on R6 Siege - joins Guerrilla as game director, starting to work on an unannounced project completely unrelated to the Horizon sequel (now known as Forbidden West), which was also in development at the time. Then in July, Hermen Hulst announced plans for Guerrilla to move into a new, bigger office where they could expand their staff count from 250 to 400 people, allowing them to make games faster and release a new title every two to three years.
In October 2018, Chris Lee - former multiplayer designer on several SOCOM titles at Slant Six Games and on Ubisoft's R6 Siege - joins Guerrilla as principal game designer on Larouche's project. Apart from the fact that Lee's hiring makes it pretty clear that Guerrilla's second team is working on a shooter game of some sorts, it's worth pointing out that Lee lists "cooperative and competitive multiplayer, open world systemic gameplay and online social experiences" as his current interests on his LinkedIn profile - with the open world bit being especially interesting as it was also mentioned in certain job listings for the project in 2019.
In August 2020, Guerrilla finally moved to their new office, which means the studio is now ready to begin large-scale recruiting on its second project once they see it fit - although I don't expect to hear about this project until after the release of Forbidden West in the second half of 2021.
Marvel's Spider-Man 2Japan Studio (Gravity Rush, The Last Guardian, Astro)
The recently released Marvel's Spider-Man Miles Morales entered development in May 2018 under the direction of Brian Horton, while Bryan Intihar was finishing up his work on the original Marvel's Spider-Man, which came out in September of that year. So right after wrapping up the first game and with Miles Morales in the hands of a separate team, Intihar started preparing the next main entry in the series as teased in January 2019 when he posted on Twitter "Few things are more nerve-wracking than sharing your first story draft to others."
RaySpaceLondon Studio (The Getaway, PlayStation VR Worlds, Blood & Truth)
Sometime in spring 2014, a couple of weeks before E3, Reddit user Ruin4r leaked a number of titles in development exclusively for PS4, including a new God of War, The Last Guardian, a The Last Of Us sequel, Dead Don't Ride (later confirmed to be Days Gone's codename) and an "unnamed space game" - which by the way wasn't Santa Monica Studio's cancelled new IP for PS4, as that project was axed earlier that year.
A year later, Shuhei Yoshida stated in an interview at E3 2015 that "Japan Studio is now producing a really great project that I'm really excited about" - which also wasn't Gravity Rush 2, as that title was referenced as a different project later in the interview.
In April 2016, Ruin4r said that all the games previously teased by him were still in development and clarified that many of them - God of War, TLOU2, Days Gone and the "unnamed space game" - were in early stages when he first talked about them.
Then on June 6th 2016, during a livestream in celebration of Famitsu's 30th Anniversary, SIE's Yasuhiro Kitao teased a a new title to Famitsu's editor-in-chief Katsuhio Hayashi by letting him read some text from his tablet, as Kitao didn't have any images to show. Hayashi was blown away by whatever thing he read and stated that "this will definitely be worth waiting for."
In December 2017, SIE trademarked "RaySpace" in Canada - which most probably was the final title for the "unnamed space game" mentioned by Ruin4r. That same month, Japan Studio's award-winning creative director Tsutomu Kouno stated in an interview "I have not been able to announce a new title in a long time, but in 2018, I would like to announce what I am preparing". Japan Studio producer Teruyuki Toriyama - who has been teasing this project since 2015, describing it in multiple occasions as an "ambitious title" - also promised an announcement in 2018.
Sometime in 2018, an interview to a Japan Studio employee was posted on the SIE website; in it there was an image that contained shots of two upcoming games in the background: the Demon's Souls remake (top right corner) and some sort of sci-fi first-person game.
But 2018 went by without any sort of reveal regarding this project and in December, Toriyama once again teased an announcement for the coming year "In 2019, we are preparing for the debut of unannounced title(s) currently in production". It is worth noting that Japan Studio didn't reveal any new games in 2019.
I doubt that RaySpace was cancelled, as you don't pull the plug on a project that has been in the works for four or five years and was so close to being revealed. So what I believe is that they decided to move it to PlayStation 5 - just like they did with other projects such as Sackboy: A Big Adventure or Horizon: Forbidden West - and maybe even bring it back to the drawing table a little - which would explain why we haven't seen it this year during the PS5 reveal events.
Silent Hill
In 2018, Konami reached out to various developers to pitch ideas for two Silent Hill games: one a soft-reboot of the franchise; the other an episodic Telltale/Until Dawn-style game to go alongside the reboot. In fact, one of the studios contacted by Konami was Supermassive Games, creators of Until Dawn, although they ultimately didn't get the job.
Japan Studio's creative director Keiichiro Toyama, who had been wanting to work on a new horror game for quite some time, was developing a new entry in the Siren franchise at the time. Sony, who weren't fully keen on the idea of investing on a niche series such as Siren, decided to pull the plug on the project as they started negotiating a deal with Konami for getting Japan Studio to work on the Silent Hill soft-reboot - a prestige project for the PS5 lineup based on a globally renowned IP, something that would allow Toyama to have a bigger budget and more resources at his disposal.
Eventually the deal would get finalized, putting Sony Interactive Entertainment in charge of developing, funding and publishing the title in exchange for keeping the exclusive and most of the revenue, with Konami being indirectly involved by outsourcing the IP against an 8% of the revenue. And that way, the game entered development in early 2019, salvaging as much from the technological work done for the Siren game as possible.
At some point in 2019, an interview to a Japan Studio employee posted on the SIE website showed a developer working on a handgun model - something that, if we consider the other projects Japan Studio has in the pipeline, would only align with Silent Hill.
On January 21st 2020, Rely on Horror reported that they've heard from a source of their own that a new Silent Hill game was in development. A day later, movie industry insider Emre Kaya posted on Twitter that he has learned that Sony is working on a new horror game for PS5.
On March 12th 2020, Rely on Horror stated that Silent Hill composer Akira Yamaoka and creature designer Masahiro Ito are returning alongside the series creator Keiichiro Toyama to helm a soft-reboot of the franchise developed by Japan Studio, just called Silent Hill. Both of their sources mentioned Sony as the driving force behind bringing the series back. That same day, Emre Kaya said on Twitter that this was the Sony horror game that he talked about back in January.
In April 2020, ResetEra user KatharsisT backed Rely on Horror's information regarding the Silent Hill soft-reboot and confirmed a third-person perspective and that the game was playable already. She also said that it is planned to be announced before PS5's launch, with a release in spring 2021 - although these reveal and release windows were from before COVID started to fuck up their schedule. Shortly after, a mod stepped into the discussion to state that they've verified her information on the subject.
In May 2020, Reddit user snort_cannon, who had already discussed the game months ago, said that "the game was planned on being shown off this summer. Unless something bad happens, it should happen. The plan at first was just to do a CG trailer to announce that the game exists, but I personally think at this point [they] might delay the reveal and add some gameplay footage as well". When asked about his sources, he answered "Same source that told me about the Sony deal, albeit last update came in early February and COVID didn’t rampage as hard as it’s going now."
On August 3rd 2020, ResetEra user Navtra, who leaked a list of games that went on to be present on both PS5 events days in advance to June's The Future of Gaming, commented on the Silent Hill rumors "I can only confirm one thing: it was never on the table for June's event. FFXVI and Marvel's Avengers Spider-Man character announcement were among other things that were supposed to be there and were moved last minute. Silent Hill never was". If we look at both KatharsisT and snort_cannon's comments in regards to the reveal window for the game after having learned this, it becomes clear that the reveal was initially planned for the second PS5 event, that being September's PS5 Showcase - an event that the game missed because of delays in production related to the COVID pandemic.
On October 31st 2020, KatharsisT stated that something had just made her expect a reveal at The Game Awards. A couple of days later, Rely on Horror reported that recent rumors of a Silent Hill announcement at The Game Awards line up with some information they received a while back but choose not to report on.
On November 21st 2020, KatharsisT once again teased a Silent Hill reveal at The Game Awards "You'll celebrate it before the end of the year if everything goes as planned" while also stating that she thinks the game is still planned for 2021.
Horizon VRMediaVision (Wild Arms, Digimon Story: Cyber Sleuth, Valkyria Chronicles 4)
On October 2019, VR consultant Callum Hurley posted on Twitter that he had learned about an "exciting new PlayStation VR game coming out of London Studio" through someone who had just playtested the title. He also vaguely implied it was a Horizon VR game and, when news outlets started to report on his tweets, he apologized to the development team as he didn't expect such coverage.
Same as the unannounced VR titles from Supermassive Games, I do expect this Horizon VR game to be a cross-gen release sometime next year.
In July 2018, we've learned thanks to a job listing that MediaVision was working on a new PlayStation 4 RPG. It is worth noting that a year earlier Sony stated that, even though their investments have been mainly focused on titles aimed to a global audience do to the soaring in development costs, the success of recent titles such as Persona 5 or Nier Automata amongst overseas audiences has made them consider a return to first-party JRPG development.Naughty Dog (Uncharted, The Last Of Us)
Then in June 2019, DasVergeben posted on Reddit "Something I have heard for a while now is that a new Wild Arms game is in development but it has been over a year long journey getting that verified. I still struggle to get definite enough confirmation but I think it might have been because I heard about it too early". In a separate post, Vergeben added "I don't know much other than that it apparently is in development by Media Vision for PS4. I haven't been told anything specific yet at least. I do wonder if Sony might try and shift over to push it as a PS5 launch game or something if they don't reveal it this year [...] but that's simply speculation on my behalf."
At this point I expect the game to be a cross-gen release, as it wouldn't make sense to leave the PS4 users behind with a title that surely won't be a technological showcase unlike native PS5 games such as Ratchet & Clank: Rift Apart.
The Last Of Us: FactionsNew San Diego Studio
On September 26th 2019, Naughty Dog posted a statement on Twitter in which they basically announced that the multiplayer mode they had planned for The Last Of Us: Part II had grown beyond an additional mode that could be included alongside the game's enormous singleplayer campaign, so they decided to turn it into a standalone game in order to not compromise on the ambitions of the studio's multiplayer team.
Then in April 2020, a short gameplay clip from a March 2018 build of the multiplayer leaked online as part of a bigger leak that revealed tons of story spoilers and cutscenes from The Last Of Us: Part II. Assuming that this TLOU multiplayer game is planned for a release on both PS4 and PS5 sometime next year, we would be in front of a title with over four years of overall dev time - meaning that the project might be greater in scope than what most of us are expecting it to be.
Unannounced
On October 10th 2018, movie industry insider Daniel Ritchman reported that Naughty Dog was in the process of casting an actor to play the lead role on an upcoming game. According to the casting description, the studio was looking for a "Black/African American male, 40s to 60s, short to medium length hair, with a body type similar to those in the images below, strong but not chiseled". But since this doesn't tell us much about the game, apart from hinting at it being a new IP, let's go a little back in time in search of more potential details.
During the The Last Of Us: Part II panel at PSX 2017, Neil Druckmann stated that Naughty Dog will "forever continue to make singleplayer, linear, narrative-based games". He also mentioned during an interview from February 2018 that the studio was totally open to make a first-person game in the future - and, since they seem to be making a new IP, this new project might be the perfect time for them to try a different camera angle in their games.
In April 2018, David Hall - former Double Helix/Amazon Game Studios - joins an unnamed SIE studio in San Diego as game director on an unannounced title. Since then, rumors about a new Sony first-party studio have been circulating due to a job listing - also from April - in which it was stated that "PlayStation is building a new game development team in partnership with the Visual Arts Service Group" to work on a "high visibility project" described as a third-person action/adventure game "developed in collaboration with a major Sony studio."Santa Monica Studio (God of War)
A month later, Quentin Cobb - former singleplayemultiplayer designer at Naughty Dog on the Uncharted series and The Last Of Us - also joins this new studio in San Diego and in December a new job listing mentions that the team was looking for a lead character artist to work on "the next chapter of cinematic storytelling."
In January 2019, James Martinchek - former cutscene/gameplay animator on The Last Of Us, Uncharted 4 and Red Dead Redemption 2 - joins the studio as a lead gameplay animator. Also in January, Cobb was asked on Twitter why he couldn't even reveal what studio he was working for, to what he replied that "it is difficult to explain why" - further reinforcing the theory that Sony has assembled a secret studio in the San Diego area.
Then in November 2019, Sony announced their plans to set up a support studio in Malaysia and, just a couple of weeks ago, a job listing from SIE Malaysia unveils that they're currently working on "one of PlayStation's [most] well-known and well-loved franchises" for which they are looking for "talented, highly-motivated and creative animators to breathe life into the next chapter of cinematic storytelling."
In November 2020, both Quentin Cobb and John Bautista left the studio and the internet started to speculate that Sony had shut down the studio and cancelled the project, something that Bautista denied by stating that "the studio is still there and the project is still ongoing."
UnannouncedSucker Punch Productions (inFAMOUS, Ghost of Tsushima)
On April 12th 2018, Cory Barlog spoke during an interview about his desire to work on a new IP "I really would love to create something of my own next. Something that really, really is truly 100% coming from my original vision. That would be awesome, but we have to see if I can convince Sony on that one". Over half a year later, in November, film director Duncan Jones - who had just met with Cory looking for his opinion regarding a certain script - said on Twitter that "If you think that God of War is [Cory’s] magnum opus, just you wait!"
Since then, little we've learned about the development of this project, other than the recent news that Alanah Pearce has joined Santa Monica Studio as a junior writer on, apparently, Cory's game. And I say that mainly because, while members of the team behind the next God of War were able to publicly announce their involvement in the making of said title on social media, Alanah is not allowed to reveal what she is working on over at SMS - that being due to the fact that, unlike the upcoming GOW game, Cory Barlog's new project hasn't been revealed yet.
¿Ghost 2?Supermassive Games (Until Dawn, Hidden Agenda, The Inpatient)
Look, I haven't played Ghost of Tsushima yet, so I don't know how it ends or if it sets up a sequel or not - but a few weeks ago a job listing from Sucker Punch mentioned that the studio "is looking for a narrative writer for our upcoming projects" and that the ideal candidate would "have previous success as a game writer, outstanding dialogue skills and an excellent understanding of how to tell impactful, character-driven stories within a AAA open-world game" and also "knowledge of feudal Japanese history". That last bit kind of screams some sort of GOT sequel to me.
Unannounced TitlesWild Sheep Studio
In November 2018, Supermassive Games managing director Pete Samuels confirmed that the studio was "working on several unannounced PlayStation exclusives" and stated that their relationship with Sony "is still excellent", even though they choose another publisher for The Dark Pictures Anthology as they wanted to reach the widest possible audience.
What that might mean is that they wanna go the multiplatform route with their biggest titles - that being The Dark Pictures Anthology, their response to the requests of an Until Dawn sequel - while keeping the most experimental and smaller stuff exclusive to Google or Sony - meaning that these unannounced titles would probably be cross-gen PSVR games, as Jim Ryan stated that they will not be releasing VR titles exclusively for PS5 until the new headset comes out in a couple of years.
WiLD
During Sony's GamesCom conference in 2014, Michel Ancel took the stage to introduce WiLD, a new PS4 exclusive developed by his recently formed indie studio. It was described as a title with an open-world "potentially as big as Europe", day and night cycles, dynamic weather and seasons, as well as a seamless online system, in which you could play not only as a human but also as any living creature. Ancel also stated that for the past year, the studio had been working very hard on the proprietary technology and tools they would be using in order to create this very specific type of game that was WiLD.
A year later, this time at Sony's Paris Games Week conference, Ancel showed a super early gameplay demo of WiLD. This was the last time we saw WiLD in action, as the information drops regarding this title started to slow down over the years - with most updates consisting of Sony denying cancellation rumors, trademark renewals or off-screen pictures of the game posted on Michel Ancel's Instagram.
The most notable piece of news from this period however, was an interview with WiLD producer Mitsuo Hirakawa from November 2017. During said interview, he stated "We are not going to rush [Michel Ancel] to make something that he doesn't want to compromise on." and then he followed "Even experienced developers make mistakes. We have to make mistakes to find the right choices for the design of the game and we want to provide [Wild Sheep Studio] with all the support necessary, so that's why things sometimes do take a lot longer than we expect but we feel that WiLD deserves the extra time and quality before it comes to public."
A creative that doesn't want to compromise on his vision? Mistakes that lead into things taking longer than expected? Call me crazy, but I think those statements are pointing directly to some heavy project mismanagement on Ancel's part, as we've seen reports of similar things happening during the development of Beyond: Good & Evil 2.
According to snort_cannon "[BG&E2] has been a mess behind the scenes for a pretty long time. To give you a rough idea of how bad it's going, the game was supposedly gonna come out next year [in 2021], but it's not even 50% done. I wouldn't be shocked, if we get an investigation article on its development troubles, soon". Which did in fact happened, as, a couple of months ago, national newspaper Libération published an article on BG&E2's troubled development "Ganesha City, which [he] asked us to do with a completely stupid level of detail, we only just finished it three years later, and we've had to redo it four or five times. Knowing that we have to do several planets, you can imagine the absurdity of this kind of reasoning." "When [Ancel] was spoking to the press, we were taking notes because [...] it could concern points on which we would have been stuck on for months, waiting for directions."
Moving onto something else, in July 2018, both Michel Ancel and Wild Sheep's CEO and art director Celine Tellier visited Guerrilla Games. This is interesting, because considering that WiLD went through some serious development hell difficulties, it is not farfetched to think that one of the solutions proposed by Sony to one of the several the problems the game was facing at the time was to drop the in-house engine that Wild Sheep was using up to that point and move the game over to DECIMA - the Guerrilla Games engine that has powered PS4 titles such as Killzone: Shadow Fall and Horizon: Zero Dawn but also Until Dawn and Death Stranding. Such a change could come in handy, especially when we take into account that, just like Horizon and Death Stranding, WiLD is an open-world title that takes place in natural environments.
On September 18th 2020, Michel Ancel announced his departure from the games industry and regarding Beyond: Good & Evil 2 and WiLD he stated that "since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon". Hopefully we get to see something next year.
Yes, it is possible to play PS4 on pC. You can play PS$ on your windows pc or mac computer. But you cannot use local multiplayer in your PC while playing PS4. The only way to play local multiplayer is, if one person is playing on PC while another plays on the linked PS4. You need following to play ps4 on PC: · Computer Negative. It's like every machine is built for a specific purpose. You are trying to use a farm tractor for F1 racing and vice versa. If you have a gaming PC, stick to the games specifically released for PC. Specs play an important role for smooth... The ps4 remote playback app makes it possible for you to control your ps4 via your laptop or PC. It can be installed in both windows and Mac. The connection is purely a remote connection. It will enable you to play your favorite ps4 games on your laptop or PC without stress. Without the elements below, you won’t be able to follow this tutorial. Everything that you see on the list has been recommended by Sony’s development team. Play Your Favorite PS4 Games on Your PC Today. That is all you need to know to play your favorite PS4 games on your PC or laptop. Yes, it is possible to play PS4 on a laptop without a remote. Sony announced that remote play feature is available for Windows 10 computer. But to enjoy this feature, you need several pre-requisites such as WiFi connection with a minimum of 15 Mbps to download speed. It's been possible to play PS4 games on PC for quite a while now. Some may think that PS4 Remote Play is the only option, but Sony's gaming subscription service PlayStation Now provides another Twisted Productions is releasing a new app for PC that allows PC gamers to play PS4 games through a wi-fi connection. It's a bit of a redundant feature if you already own a working PS4 and already You can play PS4 games on PC and laptop without remote play and without owning a PS4 console by following the below steps: Download the PlayStation Now app on PC Create a PlayStation Network
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